When popular Chinese handset maker Xiaomi Inc admitted that its devices were sending users' personal information back to a server in China, it prompted howls of protest and an investigation by Taiwan's government.
The affair has also drawn attention to just how little we know about what happens between our smartphone and the outside world. In short: it might be in your pocket, but you don't call the shots.
As long as a device is switched on, it could be communicating with at least three different masters: the company that built it, the telephone company it connects to, and the developers of any third party applications you installed on the device - or were pre-installed before you bought it.
All these companies could have programmed the device to send data 'back home' to them over a wireless or cellular network - with or without the user's knowledge or consent. In Xiaomi's case, as soon as a user booted up their device it started sending personal data 'back home'.
This, Xiaomi said, was to allow users to send SMS messages without having to pay operator charges by routing the messages through Xiaomi's servers. To do that, the company said, it needed to know the contents of users' address books.
"What Xiaomi did originally was clearly wrong: they were collecting your address book and sending it to themselves without you ever agreeing to it," said Mikko Hypponen, whose computer security company F-Secure helped uncover the problem. "What's more, it was sent unencrypted."
Xiaomi has said it since fixed the problem by seeking users' permission first, and only sending data over encrypted connections, he noted.
Industry issue
Xiaomi is by no means alone in grabbing data from your phone as soon as you switch it on.

A cellular operator may collect data from you, ostensibly to improve how you set up your phone for the first time, says Bryce Boland, Asia Pacific chief technology officer at FireEye, an internet security firm. Handset makers, he said, may also be collecting information, from your location to how long it takes you to set up the phone.
"It's not that it's specific to any handset maker or telco," said Boland. "It's more of an industry problem, where organisations are taking steps to collect data they can use for a variety of purposes, which may be legitimate but potentially also have some privacy concerns."
Many carriers, for example, include in their terms of service the right to collect personal data about the device, computer and online activities - including what web sites users visit. One case study by Hewlett-Packard and Qosmos, a French internet security company, was able to track individual devices to, for example, identify how many Facebook messages a user sent. The goal: using all this data to pitch users highly personalized advertising.
But some users fear it's not just the carriers collecting such detailed data.
Three years ago, users were alarmed to hear that U.S. carriers pre-installed an app from a company called Carrier IQ that appeared to transmit personal data to the carrier.
Users filed a class-action lawsuit, not against the carriers but against handset makers including HTC Corp, Samsung Electronics and LG Electronics which, they say, used the software to go beyond collecting diagnostic data the carriers needed.
The suit alleges the handset firms used the Carrier IQ software to intercept private information for themselves, including recording users' email and text messages without their permission - data the users claim may also have been shared with third parties. The companies are contesting the case.
And then there are the apps that users install. Each requires your permission to be able to access data or functions on your device - the microphone, say, if you want that device to record audio, or locational data if you want it to provide suggestions about nearby restaurants.
Shedding some light
But it isn't always easy for a user to figure out just what information or functions are being accessed, what data is then being sent back to the developers' servers - and what happens to that data once it gets there. Bitdefender, a Romania-based antivirus manufacturer, found last year that one in three of Android smartphone apps upload personal information to "third party companies, without specifically letting you know."

Not only is this hidden from the user, it's often unrelated to the app's purpose.
Take for example, an Android app that turns your device into a torch by turning on all its lights - from the camera flash to the keyboard backlight. When users complained about it also sending location-based data, the U.S. Federal Trade Commission forced the app's Idaho-based developer to make clear the free app was also collecting data so it could target users with location-specific ads. Even so, the app has been installed more than 50 million times and has overwhelmingly positive user reviews.
While most concerns are about phones running Android, Apple Inc's devices aren't free from privacy concerns.
Carriers control the code on the SIM, for example, and this is one possible way to access data on the phone. And, despite stricter controls over apps in Apple's app store, FireEye's Boland says his company continues to find malicious apps for the iOS platform, and apps that send sensitive data without the user knowing. "The iPhone platform is more secure than the Android platform, but it's certainly not perfect," he said.
Apple says its iOS protects users' data by ensuring apps are digitally signed and verified by Apple's own security system.
Back in the seat
The problem, then, often isn't about whether handset makers, app developers and phone companies are grabbing data from your phone, but what kind of data, when, and for what.

"If we look at the content sent by many apps it's mindboggling how much is actually sent," said Boland. "It's impossible for someone to really know whether something is good or bad unless they know the context."
Handset makers need to be clear with users about what they're doing and why, said Carl Pei, director at OnePlus, a Shenzhen, China-based upstart rival to Xiaomi. OnePlus collects "anonymous statistical information" such as where a phone is activated, the model and the version of software that runs on it, Pei said, which helps them make better decisions about servicing customers and where to focus production.
Unlike Xiaomi, Pei said, OnePlus' servers are based in the United States, which in the light of recent privacy concerns, he said, "gives people greater peace of mind than having them based out of China."
That peace of mind may be elusive as long as there's money to be made, says David Rogers, who teaches mobile systems security at the University of Oxford and chairs the Device Security Group at the GSMA, a global mobile industry trade association.
"Users are often sacrificed to very poor security design and a lack of consideration for privacy," he said. "At the same time, taking user data is part of a profit model for many corporations so they don't make it easy for users to prevent what is essentially data theft."


By the end of the original "Alien" film, warrant officer Ellen Ripley had been attacked by an android, stalked by an extraterrestrial and stranded in space. That's just the beginning of the interstellar mayhem that awaits Ripley's daughter in "Alien: Isolation," a video game out Tuesday that aims to pay interactive tribute to filmmaker Ridley Scott's seminal 1979 sci-fi horror movie.
Other than a brief flashback, the game casts players strictly as Amanda Ripley, who was mentioned in a scene from the 1986 sequel "Aliens." In "Isolation," Amanda is a matter-of-fact engineer solely focused on tracking down the flight recorder from her long-gone mama's ship 15 years after it disappeared.
"For us, there was really only one choice," said the game's creative lead Alistair Hope of the protagonist. "The fact that Ellen Ripley had this daughter and that story hadn't really been told was an amazing opportunity. We wanted to take this character who had never been at the forefront and put her in the spotlight."
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The game, from British developer Creative Assembly, mostly takes place on the recently decommissioned Sevastopol , a sprawling space station much larger than the original film's setting, the space ship Nostromo. The hub's enclaves, including a medical facility and a multi-level mall, maintain the retro-futuristic aesthetic of "Alien" - right down to bulky computers that whir to life when they're turned on.
Unlike previous games based on the "Alien" franchise, where alien xenomorphs and facehuggers served as cannon fodder, "Isolation" is strictly a moody first-person tale of survival. If an alien spots Amanda as she maneuvers throughout the space station, there's little she can do to survive an attack. Instead, Amanda must create distractions with gadgets and sneak around.
Sigourney Weaver, who played Ellen Ripley in four "Alien" films, not only gave her blessing to the "Isolation" creators, but also her likeness and voice, a first for a game based on the 20th Century Fox series. She reprises her role as Ripley in bonus levels that allow players to portray Nostromo crew members as they explore the doomed ship and attempt to lure the menacing alien into space.
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"I'm always astonished by the depth of feeling people have for these movies," said Weaver. "It's wonderful. I'm not always aware of it, but I'm always touched by it. The idea that they would take this tangent idea, run with it and make an interactive game of it, I thought that's cool because it's breaking new ground, not going over the same old conventions."
While the extraterrestrial species in "Alien" has gone on to wreak havoc in other movies and mediums, Weaver acknowledged the original saga didn't satisfactorily conclude with 1997's "Alien Resurrection," the fourth film that ended with Ripley's clone arriving on Earth. (The original Ripley scarified herself in 1992's "Aliens 3.") Weaver is game for another extraterrestrial encounter.
"Ultimately, we never really finished the story," she said while promoting the 35th anniversary release of the original film on Blu-ray. "That was partially my choice. I really didn't want to go to Earth and have the alien pop out of a haystack. I feel that the story belongs in outer space where no one should be, but it's been an amazing role to get to come back to every few years."


Baris Gultekin, the engineer who developed Google Now, a sort of "personal assistant" for users, imagines a future in which mobile phones "will work" for us and will give us useful information without having to ask for it.
"We call today's phones smart, but in reality they are not. They don't do things for you. They have to be constantly told what they have to do," Gultekin said in an interview with Efe news agency at Google headquarters in California.
According to Gultekin, Google Now "can change the future".
"We are in the beginning stage of something that can be phenomenal," the engineer said.
Considered as a rival to Siri, an application by Apple for the iOS operating system which responds to the questions of users and gives recommendations, Google Now is focussed on helping in the management of daily tasks, as well as offering travel information and leisure activities such as sports and movies.
"We started this project in parallel with another engineer," Gultekin said, adding that Google Now feeds on other Google services, like "gmail" and "maps", and offers information based on the context of the person using it, for which the physical location of the user can be key.
"We can give a traffic update for your everyday travel to work... or the weather forecast just when you wake up," said the engineer, who believes that the technology should help make people's life easier and not stand in their way when not needed.
"Or, if you are planning a trip and want to remember the time of your flight, the information will be provided without even asking, when you land, or heading to a hotel, the same thing. You will not need to search your 'gmail' for the reservation number," he added.
Gultekin believes that the evolution of Google search has made the emergence of Google Now possible.
The search started offering a series of links to websites related to a series of words and took a step forward by adding images and videos to the web pages.
The third big step came with what Google called the "knowledge graph" which offers structured and detailed information about a topic, and also, links to other sites.
The objective is that users utilise that information to solve their problems without having to navigate to other places for the information needed.
"What knowledge graph does is understand different things and the relation between them" and helps finding answers quickly, Gultekin said.
For the engineer, Google Now is the next step in that evolution, offering answers even before one looks for them.
If the service knows that only a few hours are left for a flight, it will share the trip information with the user by itself, or if it knows that the phone owner has a meeting at a certain time and there is a problem with public transport, it will recommend a new route.


Apple filled a gaping hole in its product lineup with new iPhones boasting larger screens like Samsung's flagship Galaxy smartphones. Now, Samsung is coming out with a smaller phone that looks and feels more like an iPhone.
The new iPhones measure 4.7 inches and 5.5 inches diagonally, up from 4 inches before. Still, that's smaller than the 5.1 inches on the Galaxy S5 and the 5.7 inches on the Galaxy Note 3 and Galaxy Note 4 phones.
But even Samsung is stepping back from its recent practice of releasing ever-bigger phones. The new Galaxy Alpha matches the 4.7 inches on the iPhone 6 and has a metal frame like the new iPhones, reflecting Samsung's attempt to mirror Apple's emphasis on design.
Unfortunately, the Alpha falls short in a few ways, including the resolution of its display. Other shortcomings will become apparent as I go through the various features.
The Alpha will be available in the U.S. starting Friday through AT&T. It will cost $200 with a two-year service contract, or $613 without one. The $613 price, which can be paid in installments, is less than the $650 starting price for the Galaxy S5 and the iPhone 6. You also get double the storage with the Alpha, but it's still a high price to pay for technology that isn't top of the line.
The build
The Alpha's metal frame represents a departure from previous Samsung Galaxy phones, which primarily consisted of polycarbonate plastics.

However, the Alpha still has a plastic back, albeit one that feels smoother and nicer than what's on the S5. You can swap in a spare battery, but can't add a memory card.
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What struck me most was how the Alpha feels much like last year's iPhone 5s. The sides are smooth and straight, and the edges are at right angles, like the box for a deck of cards. The corners, though, are curved.
By contrast, the new iPhones feature curved edges, so they feel thinner, lighter and less boxy. But the Alpha is actually smaller, thinner and lighter than the iPhone 6 - by a tad. Compared with both, the S5 feels giant.
The screen
Size isn't all that matters. The screens on the iPhone 6 and the S5 are both sharper than the Alpha's. The Alpha's screen is decent for reading text and viewing images, but it's about the same resolution as what Samsung built into the Galaxy S III phone back in 2012.

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Like other Samsung phones, the Alpha uses a screen technology called AMOLED, for active-matrix organic light-emitting diodes. This is designed to produce richer colors than iPhones, but sometimes the technology goes overboard. For instance, some people complain that AMOLED technology distorts color, so human skin looks too orange, for instance. There was a hint of that when viewing photos and video, but not enough to bother me.
The camera
The Alpha's camera is 12 megapixels, less than the 16 megapixels on the S5. Although the Alpha's megapixel count is still higher than the iPhone's 8 megapixels, Apple has squeezed many other technological touches into iPhones to deliver consistently good images.

I took dozens of photos with all three phones and found the megapixel count mattered only in a handful. In good light, street signs and posters on a store window across the street came out slightly better on both Samsung phones.
However, the iPhone 6 was typically better at getting the focus right, particularly for low-light and close-up shots. The iPhone 6 quickly captures text on a bottle of contact lens solution, while it took a few tries with the Samsung phones to get the focusing right.
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On some evening shots of the New York skyline, I could make out the rectangular windows of apartment buildings when using the iPhone, thanks to anti-shake stabilization technology. With both Samsung phones, the lights from the windows were bleeding into one another.
In my test shots, the iPhone 6 also had better white balance to offset the yellowish coloring of indoor lighting. That said, the Alpha produced the richest colors in a few of my shots.
The remaining hardware
Like the S5, the Alpha has a heart-rate monitor for fitness apps and a fingerprint sensor to unlock the phone. But the Alpha lacks the S5's waterproof coverings. The new iPhones have only the fingerprint sensor. The Alpha and the iPhone 6 have comparable battery life in my tests.

The Alpha's storage stands out. It offers 32 gigabytes for about the same price as a 16-gigabyte phone from most rivals. With the new iPhones, Apple has doubled the storage in the pricier models, but the base models are still at 16 gigabytes. Most phones cost $100 more for a 32-gigabyte version.
Even with the added storage, the Alpha just seems too expensive for what you get. Given that memory costs have been coming down, more storage ought to be as routine as faster processors in each generation of phones.
The Alpha's design is impressive, but the rest of the phone is only adequate. HTC and Apple, for instance, have both been able to produce stunning designs while squeezing in the latest technologies.
Apple has made design central to its iPhones since its first model in 2007. Samsung seems to embracing the importance of design with the Alpha. Along the same lines, the upcoming Galaxy Note 4 phone will have a similar metal frame as Samsung attempts to ratchet up its rivalry with Apple. With better hardware, that phone will have a better chance than the Alpha at challenging the new iPhones.
Samsung Galaxy Alpha

Samsung Galaxy Alpha

Display

4.70-inch

Processor

1.8GHz

Front Camera

 1.2-megapixel

Resolution

 720x1280 pixels

RAM

 2GB

OS

 Android 4.4

Storage

32GB

Rear Camera

12-megapixel

Battery capacity

1860mAh